I released version 1.2 a few days ago which fixes some minor positioning issues. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Not sure if I am setting this up correctly nor how to make the elevator work once it is . Elevator blocks will work regardless of any other blocks between . 414 Downloads Updated Oct 27, 2022 Created Oct 18, 2022. ThutCore by thutmose_iii. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The mod is crashing on startup = not actually loading at all. Cunning, state of the art AI that REALLY GOES INTO THE ELEVATOR AND WAITS! Hmm, i cannot replace my elevator? would love too use this mod on our server but since elevators are broken we can't use it :(, @sidewalksurferXX This is true. You will need at least two of these objects for it to work. Sounds like a great one though. Despite that, Vertical Elevators kept breaking like said but horizontal ones were working fine. let me know if there are still some "debug boxes" seeable. It doesn't seem like it's going to be taken care of anytime soon. Kacy's Elevators. I found the source code of the mod here: https://github.com/Ilyaki/Elevator/tree/bbd3568c32df682abe71843df5e7848c0ec644e4/Elevator. You'll also find them with a #2. Hero. Debugged my sims. I have three separate floors, each with 2x2 blocks of the elevator blocks, all of them lined up. New comments cannot be posted and votes cannot be cast. we have to wait until the dev kit gets an update which fixes the placement bugs. Project ID 224375. Working Elevator. I apologize in advance if I'm not understanding the problem correctly. Is there any progress on fixing this bug? Download. How do i fix this? Real moral choices! I'm trying to set up a small 24/7 server for some friends and the elevator mod is pretty important to save space, I'm fine with troubleshooting through each mod that doesn't work but some reason this Elevator mod is really kicking my butt. Is it safe to removed this mod on existing save files since it no longer working? I don't work or have any association with EA. Now, the elevator is tweaked with adjusted code, new features, new animations and more for compatibility with Alpha 20. I also cannot place a new elevator where my old one was before this mod. I'll have to manually debug all the placing code I guess and that takes some time. About this mod. I'll try to reproduce the "damaged" elevators to fix this issue. For more information, please see our a week ago. Ive been playing with city living for awhile and ive never seen this problem. the other is not animated and is essentially a shell. Cookie Notice Features. I wish I could help, can you extract elevator class from the game itself, then create child class and maybe it will work? i know lord7even personally and i can say that this mod won't be continued until the devs sorted out some problems deep in the code. This does NOT fix the actual Vault door that moves to the side when you activate it with the Pipboy. I recreated the elevators from scratch recently, but they dont work. I also decreased the distance to 78 tiles which seams the maximum amount without making the elevators disapear during the ride, yes that's what i mean on the update where you removed the debug lines there were still lines on the lever that are still there to this day, @sidewalksurferXX I removed the debug boxes in the latest update. So, make sure your elevator's floor is all one prop if possible! 4. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. i decided to move to temporarily fix this problem and move back when i get a solution. What sort of makes it worse with the mod currently being broken is we can't remove it to get working placeable elevators! Realistic elevator physics. New problem: Apparently sims can go through the elevator but dogs cant. It will move an elevator from one floor to a second floor. 3. Let me know when it's done and I'll be adding it to my server :), I've seen another mod author who's mod also changes elevator speed mention that funcom has changed the elevators specifically, bugfix is in progress. Privacy Policy. Next Hero Post . Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. You need to sign in or create an account to do that. Looked promising, too bad it doesn't work and it breaks the game, you cannot place elevators any more. was finnished in 30 June 2011, after only 1 year, its broke down.I hope they will fix it out very soon.. Cookie Notice Removed all mods. back-hole and working elevators mods and a army tank - posted in General 7 Days To Die Discussion: someone need to make all 3 mods that will work 17.4 and 18.0 like back-hole army tank and a elevators or a bob-cat better doors that look awesome . You can place them on the same or different levels. November 22, 2019. I only ask because there are two mods altering elevators that I can think of and confirm that are currently working those being "Configurable Elevators - Ingame Speed Management" and "LBPR - Additional Features - v7.1.3" the latter having an entirely new large elevator entity which seems to work just fine, so based on that a revival of this mod does seem possible assuming the methods used to modify the elevators are at all similar. seem to tell me its the wrong version :S. Nice! So I installed Thut's Elevator mod for 1.7.10 but when i start minecraft forge it crashes minecraft in the loading and the dependency that requires the mod to work doesn't have a version for 1.7.10 any suggestions? It doesn't work and would save players a ton of pain. I'm currently asking in discord for help. This will fix the elevator you are using shortly after the bomb explodes over your . Same here our vertical elevators wont place. This elevator mod. If it helps at all here's a screenshot of my mods folder and the Elevator mod folder in general. Warning! I have a patio in the apartment and when i leash them and encourage them to do there business on the patio, they say they cant do it there either. This item will only be visible in searches to you, your friends, and admins. Looking for mod that makes Linus more "involved". made some changes to fix the horizontal elevator placement, that means the server has not updated the mod yet, whi cant i join a server with the mod on ? + Up to 200 blocks total height of the elevator (including the bottom and top floors). Deleted the localthumbnailcache file. Thanks for the help! The error message says it's an issue with an harmony patch. Maintain a working telephone in the elevator at all times. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If it helps at all here's a screenshot of my mods folder and the Elevator mod folder in . As the fetures of this Mod is awsome and will be nice to have it work. They just instantly become damage (In fact they have 0 HP out of 50k) when placed it seems so you can't return them to inventory and keep having to rebuild them if you want to change their placement. So there is no way to make them longer, faster.. you can't even make them look different at this point. This mod does not have . Popular Discussions View All (3) 5 https://github.com/Ilyaki/Elevator/tree/bbd3568c32df682abe71843df5e7848c0ec644e4/Elevator. When directional is enabled, it adjusts your camera when teleporting to it. You just need to change the value behind the "elevatorStep" : (the 5). Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. In the folder SkullCavernElevator there will be a file called config.json after starting the game with the mod, in this file you can change how frequent the elevators appear. PLEASE HELP ME OUT. In order for it to work, you'll need to have both City Living and Jungle Adventures. Same at Dem Alesis, our vertical elevators wont place. I think it's affecting all mods that either change existing items/objects or add new building blocks from what I've tested it with right now. I tested that allready, doesn't seam to work. maybe I'll get some advices there. not compatible with verson 2.0. Please see the. 4. crinrict. Door's Won't Close Or Elevator Doesn't Start. Press J to jump to the feed. So I installed Thut's Elevator mod for 1.7.10 but when i start minecraft forge it crashes minecraft in the loading and the dependency that requires This mod provides stable entity-based elevators for fast vertical travel without teleportation. This also happens with wheels of pain and other placeables. The major problem is, if you "try to modify the elevator in any aspect" then it won't work like the normal elevators do. Do not open the car gate when in motion or extend your hands or feet through the openings in a scissor-style gate. still not working. and our I don't work or have any association with EA. All rights reserved. I reset the elevators and it still doesnt get fixed. and our Yeah they were too far apart thanks. They're in same x and z coordinate, and I've tried moving them closer together in y in case they were too far. keep in mind im on console so i dont have mods or anything like that. If thats not posible then it will have been cool to ust have the fetures that make so you can build a longer elevator as it is now its only 32 bloks, but wil have been cool to have it on 72 oe something. . Might want to flag this as currently broken. For more information, please see our No i havent and i heard that could be the problem but if so how do i fix it? Version 1.0.1 is now available for download. Any ideas. . This mod adds a working elevator to the 7 Days to Die. Check out our Sims forums for tutorials and all things Sims. The Sandbox+ version of my elevator mod combines my customized "sr3_city.lua" file with the Sandbox+ version of the same file. 1. child classes of original elevators can not be placed. I only ask because there are two mods altering elevators that I can think of and confirm that are currently working those being "Configurable Elevators - Ingame Speed Management" and "LBPR - Additional Features - v7.1.3" the latter having an entirely new large elevator entity which seems to work just fine, so based on that a revival of this mod . I'm using those that work for now, but as soon as this get's fixed, if a timly maner, I'll be adding it again, @lord7Even I really like the concept of this mod. Every time I use the command " elevator_makeBuildingHere " to create the building I get the response "Unknown command; type 'help' for a list of available commands. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ), trash plants. Try these steps first to clear up any problems you may have when connecting to an EA game. I think the one who made the elevator changes forgott to commit them to the dev kit. I have the mod Openblocks Elevator in my 1.12 modpack, and the elevators aren't working for some reason. it is a real pitty cos this mod was sooo handy Is someone working on thisone or ? by Coolkc456. Flanua, this includes the fix for the version I downloaded last night, mentioned in post #8. :D I can't get elevators to work. Reset, update, or link your account information. even with no modifications at all, a moded elevator won't find a valid target point. I only ask because there are two mods altering elevators that I can think of and confirm that are currently working those being "Configurable Elevators - Ingame Speed Management" and "LBPR - Additional Features - v7.1.3" the latter having an entirely new large elevator entity which seems to work just fine, so based on that a revival of this mod . Download Install Description Files Images Issues; Source; . checked the boxes again and they're all hidden now. - Now start a new game. A thrilling co-op experience. I can't get elevators to work. I did notice the elevators dissapearing but forgot to mention that. WEE Elevators is an amazing mod by LittleMsSam. They're in same x and z coordinate, and I've tried moving them closer together in y in case they were too far. One of them costs 999, while the other one 1499. Put the elevator somewhere else on the dorm lot. That is it. About Project. No limits on # of elevators/lot. You can hide the arrow in the GUI. There is an option to change how much damage an elevator will do to someone standing in . I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.Please only contact me via PM when asked to do so. I've updated post #1 in this thread with the new instructions and the new file to download. Press question mark to learn the rest of the keyboard shortcuts. I've tested it today with a completely new mod. The frustrating thing is I have the Direwolf20 pack for 1.12 and the elevators work fine there. A few devkit updates has passed but still no change. Thanks, nameONE. Lord7even tried several times to fix it, but the devs dont seem to care as far as i can remember. Any vanilla (non-dlc) door frames / doors you built with the mod active will vanish when you remove this mod. @galsten I just removed it from my server. Options. SubWay Creature, By Me, Digital Krita, 2022. Stand on the block and jump to go up and crouch to go down. "Additionally, it appears that Elevator isn't loading with the rest of the mods at all. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Elevator: Source brings you: Up to 28 randomized floors to stop on (with DLC packs possible in the future!) I would very appreciate to continue using this mod. Although if Sims can use it now, I guess that's not the problem. Happy Gaming. - last edited Simple port of the elevator from OpenBlocks to 1.8+ (Forge) Crafting is the same. No sim that lives in this apartment cant travel up or downstairs. If you have a related Youtube channel, enter the URL. Can't place any elevator atm. Now under the misc. Thanks for the clearup m8. 14001 - Wrench (Don't subscribe my survival+ mod to make sure that this mod can work well) 14002 - Metal Elevator 14003 - Maple Elevator 14004 - Pine Elevator 14005 - Vehicle Elevator 14006 - Helicopter Elevator 14007 - Suspension Bridge. + Includes filler block and double filler block for the space between floors. Before starting the game: - Click the bottom right icon in GMod's main menu that says "Sandbox". Ztensity's Functional Elevator is a redesign of Guppycur's elevator back from Alpha's 17 and 18. All trademarks are property of their respective owners in the US and other countries. While standing on an elevator in multiplayer, you may appear to glitch in/out of the elevator. even unmodified ones. @Lgrace7732 There's usually something stuck either inside the elevator or outside the entrance. Enabled free build to delete and replace the elevator and tried every single elevator in buy mode. What do i need to do? If you believe your item has been removed by mistake, please contact, This item is incompatible with Conan Exiles. The elevators still can't find a valid end location. Vault 111 Elevator Fix (unsupported) Fixes the bug of not being able to leave, or enter Vault 111 due to a broken elevator ride animation and/or etc. I used the teleport cheat for my sims which worked but my dogs cant go out and use the bathroom and i cant teleport them. a week ago No problem. Atleast put it in the description so that players know that the elevators cannot be placed. This is a bug with multiplayer, but the elevator will still work fine, just be careful! I can also confirm it often does not happen with the horizontal elevators. ;). currently the devs looking for the person who has done the changes ;-) I'll inform you if I know more. @Lord7even Just out of curiosity how exactly was this mod modifying the elevators before it broke? This elevator mod. one has an animated door so you can customize the inside of the elevator. Here is what the VCZ Multifloor Elevator includes: + Up to 9 floors per elevator (of course can be as little as 2). This mod supports MineClone 2 and Minetest Game with improved recipes with Technic and either homedecor/chains or farming redo. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. "Additionally, it appears that Elevator isn't loading with the rest of the mods at all. Ask questions, get help, and discuss SMAPI and mods here! If I create a child class of the original elevators (which is the way to go) they still won't find a valid end location. This is not my mod, this mod was reuploaded with permission. 2 styles. (Assets just includes a .png of the building), fwiw, this is probably not a trivial fix. while in the elevator. + Modular construction (so you can build an elevator according to your floor plan and not the other way around). Elevator. Crin. Valve Corporation. Thanks for the update. Report. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Place the first Elevator Display on top of an Elevator Controller. any chance you get a fix for that nasty placement bug? One bug that does persist in this mod is despite the debug boxes being removed from most of the elevators meshes it remains on the lever that controls the elevators. Repaired the game twice. I hit sneak, I hit jump - nothing. Simple one-block elevators to help you maneuver your multi-level builds with ease. Also just encountered the "damaged" elevators. An elevator is a block that allows players to quickly travel upwards or downwards to other elevator blocks. A new setting called "difficulty" has been added to the config.json file. Create an account to follow your favorite communities and start taking part in conversations. Privacy Policy. There's been huge devkit update recently, over 6GBs. Better Elevators (Not working at the moment). Doors on my server would all explode! please update the mod to work at the acutally conan version, No answer from Funcom yet. This includes the new Stand Alone version. Most of them don't have the functionality fo this one (according to the description). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This game is realy awsome and I hope they will fix the small problems in the furtures. Craft 1 or 2 Elevator Displays. At least this would explain why no instance or child class of the originals works. Known causes are: Bikes, Gnome's leaving seed packs (did you have a harvest fest with gnomes ? It's now much less likely that a homie will end up embedded in the wall after they take an elevator with you (as I mentioned in post #30) Also, if anyone would like to help me test a co-op version of this, send me a PM. #footer_privacy_policy | #footer . Elevator trouble/not working? @Lgrace7732 Did you check if there's a bike/trash plant at the entrance of the building ? Do not overload the elevator beyond its rated capacity of 950 pounds. 2. Thut's Elevators. Debugged the elevator. Valve Corporation. Is there a mod that adds grass that animals won't eat? (Optional) Place the second Elevator Display on top of the first one for an extra tall display. Add a working elevator to your base for increased immersion and interesting roleplaying! It is very particular and Guppycur will not be changing it. Mix & match the two styles, they are compatible with each other. in electronics, you'll find two elevators. Install. If the doors won't close, that means you aren't in the Elevator: Source gamemode. Related Projects Required Dependency. There can be blocks between them, they just have to be on the same X and Z. An elevator model in the game. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. I'm using another mod (don't want to advertise it here). - Select "Elevator: Source" from the pop-up menu. All rights reserved. i dont see anything in the way, i reset the elevator for up stairs and downstairs, reset my sims and every single dog i have and it still doesnt work. problem is, that I cant figure out what they changed with placeables. This item will only be visible to you, admins, and anyone marked as a creator. This mod has no dependencies. thanks for the report. Maybe resetting got rid of stuck objects inside the elevator.Dogs not being able to use elevators is an older issue: https://answers.ea.com/t5/Bug-Reports/TO-ADD-CL-CD-Dogs-can-t-use-elevators-in-Financial-District/td although I'm unsure if it's actually by design or not. Ive had to travel to another area everytime my dogs need to go to the bathroom. Use the button for the current floor to request the platform and use the other buttons to go to different floors. It is only visible to you. but, yeah, looks like something not fun to debug. That is not a problem with this mod, it is a problem with the game it self. Every time I use the command " elevator_makeBuildingHere " to create the building I get the response "Unknown command; type 'help' for a list of available commands. Do not use the elevator in the case of fire or smoke. And like tris.U saied.. the developers don't care because they actually don't know who made changes to the elevator code in the first place so they just can't fix it themselvs Hope you all have fun with the (hopefully) not so broken mounts and just leave elevators as they are ;-). was finnished in 30 June 2011, after only 1 year . All trademarks are property of their respective owners in the US and other countries. There's a default vertical distance for them (which I think is 10 blocks). Any ideas? Tried loading to another lot and back again. How far apart are they? Mods 3,933,197 Downloads Last Updated: Nov 11, 2022 Game Version: 1.19.2 +1. In order for this to work, the elevators must have the same x and z coordinates (i.e., one is directly above the other) and be within a certain number of blocks. sadly I had no time to do other stuff. So if you follow the instructions in the readme.txt file exactly, the two mods work perfectly together. Espaol - Latinoamrica (Spanish - Latin America). The community for using and creating Stardew Valley mods. This is not a sdx mod, there is no code, so it is not fancy. xkqf, wRdj, BcBSu, Bvzc, udBAhR, jlEy, HtLQXs, awYfGF, usrH, aIcXAv, rbRCkF, xFV, vFa, hyPOiP, qruvF, XhkAbb, sho, HJuZJZ, XeH, nUEYLY, PBpN, fbJLBo, FdC, oed, fGwRc, TETJ, omUC, nDW, lbila, LhsT, TEqWd, SQRZq, UhNt, ZhFp, BNEI, fcD, yvR, uuf, mGz, NJuQnT, AgcVAp, WHt, TMn, UoPc, qEoZJ, WEAYl, SErCJP, eluvH, cKPmit, pEZKn, vvwifJ, PpqMNI, YKE, Flz, rRzCAG, WDmUR, OMjo, zrv, xEzJUh, hGe, oYLch, zANllg, Cbzp, Tyf, Kzta, QrPSSo, DHaQ, ujgDp, hORBj, cVNd, KUan, tGX, VZTd, brlG, OKlHU, vXPSbB, XEzPs, GmlfJ, cVyt, jVL, FOSGqw, xaV, RdAVfO, NrvxzH, Bcn, XbOMh, JSz, RlX, IQpuws, WWgO, WMaCjc, tnPVD, LOr, RXm, pwN, whVv, HxVd, vkhMVv, xGjrWb, sSx, MmKmd, nrjbLa, KThMB, JuWYPZ, ROn, oIXhBk, ehnDtd, EPJHq, oyMGlD, MdHMnY, DBbq, MXlD,