We've provided additional spoiler warnings for each region throughout the video as well.00:00 - Intro00:29 - MUSPHELHEIM COLLECTIBLES00:42 - Musphelheim Nornir Chest 101:50 - Musphelheim Legendary Chest: Divine Ashes01:50 - Musphelheim Raven #102:25 - Musphelheime Rune Read (Lore): Valhalla Rises02:54 - Musphelheim Raven #203:19 - Musphelheim Lore Scrolle: Gna's Journal04:03 - HELHEIM COLLECTIBLES04:17 - Helheim Legendary Chest #1: Bow Ability (Falling Sky)04:46 - Helheim Legendary Chest #2: Runic Summon (Wrath of the Wolf)05:20 - Helheim Raven #105:48 - Helheim Rune Read (Lore): Prayer to Hraesvelgr06:13 - Helheim Legendary Chest #3: Tame the Beast (Blades Heavy Runic Attack)07:49 - Helheim Legendary Chest #4: Thrust of 1000 Soldiers (Spear Light Runic Attack)08:33 - Helheim Legendary Chest #5: Onslaught Shield09:09 - Helheim Lore Marker: Hraesvelgr09:09 - Helheim Raven #210:26 - NIFLHEIM COLLECTIBLES10:47 - Niflheim Legendary Chest: Runic Summon (Bitter Squirrel)11:14 - Niflheim Nornir Chest11:14 - Relic: Motsognir's Call11:14 - Niflheim Legendary Chest: Nocked Proficiency (Companion Accessory)For more on Kratos' latest adventure, check out our full God of War Ragnarok walkthrough on IGN @ www.ign.com/wikis/god-of-war-ragnarok, Dead Island 2 Showcase - Official Teaser Trailer, Resident Evil 4: Remake VS. When the closest drone is looking way off to the left, players should jump over the three barrels in front of them and then hop into one of the cardboard boxes on the other side. Scratch Trophy - Before you move onward, search the small table to the right of the bar area and you can find a large vinyl record. Pulling the lever in this caged area will open up the gate, allowing players to move a second box over to the floor tile on which the first one started. Like explained, when you beat the game and load your save you can select different chapters and collect what you maybe still miss. Almost each chapter has one to find. For this simple trophy, you'll unfortunately have to subject your cat to some bad times, and die at least 9 times at any point in the story. Because of this, you may need a little bit of help tracking down every trophy and achievement in Stray on PS4, PS5 and PC. Wait until the patroller heads past to the right and jump out and run over to the next set of barrels opposite. Heres how it works. All you need to do is head up to the second floor, and look for the cameras along the outer edge of the balcony. Upon reaching this desk, players should press the button on the left, followed by the one in the middle. Her net worth is constantly growing and she is nowhere near being finished when it comes to her career as an actress. When you get close to the main stairwell, wait for the second Sentinel to also look to the right and dart up the stairs to the second floor. Climb to the very top floor of the apartment complex and look for a boarded-up window by one of the apartment doors. A Little Chatty Meow 100 times. Full trophy guide here: https://www.playstationtrophies.org/game/stray/guide/ Im still trying to unlock the Territory trophy myself, so Ill let you know if I find out for sure. Hell eventually be stopped and questioned. You will unlock Meow (circle button) quite soon in the game. If they like, they can take the battery down to the basement of the station and plug it in at this point, though it's probably better to do that later, particularly if players are going for the "Sneakitty" Trophy. For this trophy, you need to find any of the various spots around Stray that let you interact with a spot on the ground by pressing Triangle, where the cat will hunker down and begin to sleep. He has a passion for the appeal of diversity, and the way different genres can be sandboxes for creativity and emergent storytelling. For 15 years he's done technical writing and IT documentation, and more recently traditional gaming content. Exit the apartment complex. Offline Trophies: 25 (8 , 9 , 7 , 1 ) Online Trophies: 0 (0 , 0 , 0 ) Number of missable trophies: 1 - When you see the crate on the left side of the walkway, jump to the ledge beside it and then down to a smaller ledge below, overlooking the courtyard. Following our hints and tips will help you unlock the platinum trophy in Stray (or get 100% of achievements). On the next floor, they'll want to take a right at the top of the stairs and then another right at the first junction. Earn all the below Trophies and you'll snag this Platinum. Return to the barbershop and follow the road away from the hologram to the end to reach a rundown apartment complex.

Rex Trophies has been serving the communities of Poway and San Diego since 1980. There is a bar on the left (lit up in red) you can explore and a barbershop opposite. View all Music Sheet locations here. As before run back to the stack of girders when the Sentinel looks away and then break for the door when it is safe to do so. Approximate amount of time to platinum: 5-8 hours or below 2 hours if you do everything in 1 playthrough. On the ground in front of this, conveniently enough, there is a red barrel. I am Speed - Complete the game in less than 2 hours. Follow her into the computer room on the side to learn of her plan to start the old subway line that you passed by on your way into Midtown. This page features information on finding Clementine, including locating her apartment, finding a way to sneak into Neco Corp, and reuniting with Clementine after your task is complete. Whats worse, wanted posters for Clementine are posted everywhere - the very person youre trying to find. After showing him the note from Clementine, he'll agree to help smuggle the kitty into the Neco Corp factory, though will need a disguise in order to do so. There is a conveyor on the roof which will carry a crate past the Sentinel regularly. At this point, a scene will play after which B-12 will regain another Memory [19/27]. Nuzzle means well, nuzzle. There are two Sentinels in the first courtyard. The green robot named Fripp will complain that they kicked him out of the VIP club, but he stole a lever in the process, and will trade you for a drink. By pressing "X" button (comes as a prompt) you will perform a jump. You'll gain this trophy if you can make it all the way through both Midtown's Neco Corp facility and the apartment area afterwards without any Sentinels noticing you. Examine the wall behind the cashier to find a code (8542 for me). At the next junction, they should go straight, but will need to be mindful of the security drone to their left as they do so. All of Strays trophies even the hidden ones seem relatively easy to earn and wont require a lot of grinding. After Clementine runs away from her apartment in Stray, its the players job to find the robot at the next location, the Nightclub. Likewise, players should also consider heading down into the club's basement via the dumbwaiter to trigger another one of B-12's memories. If done correctly (left, middle, right, middle), the lights will now be positioned in a way that allows players to jump across. Make sure you have the Slums down, both parts as its really easy to waste time there especially in Part 2. Midtown Memory 3: Barber Shop - Near the central plaza in Midtown with the large hologram, look for a closed up hat shop, and then to the left for another lit building with a sealed door and an open window to the side (A nearby sign shows 1 red dot and a sideways red H). Neoseeker : Guides : Stray (2022) Walkthrough and Guide : Midtown Stray Midtown After starting this level, follow the set path a short distance until you arrive at a WebJessica Campbell Jones is a private investigator from New York City. If they like, they can show the picture of her to some of the robots walking around the area to get a few clues, but there's really no need to do so. Just past it is a pair of blocked doors (lasers and Sentinels guarding them). WebThe 34-year-old victim was on a southbound F train that was approaching the 34th Street-Herald Square Station in Midtown around 10 p.m. Nov. 22 when the suspect asked for a cigarette, cops said. Activate the lever to open a gate nearby, but you wont be able to use the bar to get back. Luckily, youll find plenty of info on how to unlock all of the trophies in Stray right here in this guide. Wait until the sentinel passes by to the left and then jump out of the box and run to the right and around the corner. As you head down the main street, look for a shop on the right where a robot is angrily complaining to a silent robot behind the door counter (and has actually run out of battery power). As well as being able to nuzzle this unusual little robot, players can also trigger another one of B-12's 27 memories by examining the glowing books nearby. Agree to do so. At the top of the slope outside of the clothing shop youll reach a central square with a hologram at its centre. If you already know the game really well its possible to combine all collectibles with the 2 hour speedrun (it can be done in about 1h 55 minutes with all collectibles on a perfect run). These are trees and carpets, you can interact with them by pressing / and must then scratch with / and then manually end scratching the object, the animation doesnt end automatically. This happens during Chapter 10. When you reach the next room, talk to a nearby Robot to find that hes lost his keys, and needs help locating them. In order to get inside, look for a nearby empty barrel, and use it as cover to get through the lasers, and into the main room. Before continuing, head to the small circular table furthest from the window we came in from. Take the Cassette Tape back to the clothing stores changing room, and trigger a very loud distraction. You simply need to rest for 1 hour in total, so you can do it via chapter select after doing the speedrun trophy, or however you see fit. This page features information on finding Doc and using his secret weapon to defend yourself This trophy is obtianed by reaching Chapter 10 of Stray. See the list of all Memory Locations here. Moments later, players will come to a left turn that leads to a straight bit of hallway and a patrolling security drone. Tom loves adventure games and RPGs, but is also partial to a spot of FIFA from time to time. Head through the door to the previous area. Unfortunately, the security drones inside the residence are not so friendly, so players should remain on their guard, particularly as restarting the checkpoint before reaching Clementine's apartment will take them all the way back to the station. To get this trophy, you'll need to race through the very first Zurk chase sequence in Chapter 2, but without getting grabbed by any of the little creatures. Speak to Simon here (the one sitting down). Release Date: July 19, 2022 Introduction Welcome to the Stray Trophy Guide! From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Ignore this for a moment and check the left wall to find a doorway. You wont be able to survive too many shots, but luckily for you the recycling plant is full of Neco Corp boxes you can jump into and evade their pursuit, and theyll soon go back to their patrols. Space travel, world building, rendering technology, and more are all covered here in our IGN Performance Preview. Stay behind the crates and hop into the box here. If you have spoken to the bouncer on the main street previously, youll know that hes not letting anyone inside. On their way back down though, they should destroy the three CCTV cameras by jumping on them, which will allow them to take a cassette tape from one of the robots down on the ground level. However, you only need 5 Nuzzles and there are 10 and it even counts if you do the same Nuzzles again in Chapter Select. Heading to the back room, youll find the robot in question passed out on a low table, so youll need a way to wake him up. You can use the chronological topic, which will list all trophies and collectibles in the game. Interact and scratch this cloth to open the drawer. This trophy is obtianed by reaching Chapter 10 of Stray. Catwalk Al-Cat-Raz Go to Jail. This trophy is obtained by reaching Chapter 11 of Stray. Al-Cat-Raz advertisement Eye Opener Complete the game and open the city. This trophy is obtained by playing through Chapter 12 of Stray. Eye Opener Meowlody Bring all the music sheets to Morusque. Now that youve exited Antvillage, youll come out in a large hallway leading to a large abandoned subway station. There is also a crate nearby that we can switch on/off to have it either stay stationery and weight things down, or to however about and follow the cat. its worth doing so because he'll give you a Badge for your troubles. Ask these questions before you make your Lensa Magic Avatars, LG C3 OLED TV: 4 upgrades we expect to see, AWS re:Invent 2022: All the news, updates and more, Microsoft is trying another push to get people to switch to Windows 11, OLED TV glow-up: brighter, more efficient panels are coming but you'll have to wait, Microsoft Teams will finally be a lot easier to use on iPad and iPhone, This incredible XL Air Fryer is the perfect air fryer for your family, Heres how to get the ultimate home theatre experience for an incredibly low Black Friday price, 'Never doubt James Cameron': Avatar 2 first critical reactions call it a 'visual masterpiece', The best tech tutorials and in-depth reviews, Try a single issue or save on a subscription, Issues delivered straight to your door or device. Estimated trophy difficulty: 3.5/10. There is a Sentinel in front of us, stationary and a second patrolling around the walkway by the entrance to the apartment and the area to the right. Beside the clothing shop is a side-alley. Well arrive in a small control room with a large panel with three buttons on it. There are 12 Chapters total. Climb the crates here and jump to the swinging girder to reach the platform behind the Sentinel. If done correctly, players will now be able to hop onto the nearby metal fence via the box. Stealing without witnesses however, is another matter - so you need a distraction. Strategy Guides Stray: Chapter 10 Walkthrough (Midtown) Stray: Chapter 10 Walkthrough (Midtown) By Tom Bowen Published Jul 26, 2022 Chapter 10 of Stray is one 27 B Try to play mahjong with the robots in Antvillage. The newly opened gate leads to a room with a Sentinel watching a robot clean, but hanging crates of junk will temporarily obscure its vision. Some require to do some side-activities, while some are story-related. However, the store owner is right there, and stealing in plain sight is a bit frowned upon. General trophy information Head back to the bar and look for a yellow drink on the side of the bar nearest the window we came from. Many robots that you can speak to by pressing Square may also have a second interaction when you are close to their legs by pressing Triangle, causing the cat to nuzzle up alongside them. You need to push the ball so it falls right into a bucket down below. This will enable them to get back to the factory worker quickly and hand over the keys to receive the Neco Badge. Cat's best friend - Nuzzle up against 5 robots Stray Starter Guide Take your time exploring EVERYTHING The world of Stray is beautiful and when you're not racing away from tick-like monsters called Zurks there's plenty of things to interact with. Run along to the left in time with the passing crates to stay out of the blue glow of the Sentinels vision, and down the hall to a pool of water. This refers to a robot named Blazer, he can be located down the alleyway opposite the club and just left of the clothing store. Estimated trophy difficulty: 3.5/10; Approximate amount of time to platinum: 6-8 hours (but doable in 2-3 hours in 1 playthrough if youve platinumed it before and are going for multiple platinum stacks); Offline Trophies: 25 (1, 7, 9, 8); Online Trophies: 0; Number of missable trophies: 1 I am Speed (must beat game in 2 Go into the nearby alley, and use the yellow sign to jump up to the pipes near where a robot sits on an awning. See the full list of trophies below, along with tips and links to in-depth guides: This trophy is fairly easy to obtain, and will likely be gotten long before you finish the game. Keep a note about it. NY 10036. Walkthrough and Story Missions. To continue, pull the lever on one of the columns on the stage (the one that you just fixed), this will have a metal platform lower from above, whilst turning off one of the holograms. Gather them all for this trophy. Enter the barrel and roll it through the laser fence to reach the next room. The main Companion has a stack of cassettes, but he wont let you just walk away with one - at least not until you help them first. 12. Browse through all the TV channels in The Slums. The badges have unique designs so you can tell them apart to narrow down which ones youre missing. That means every Stray Energy Drink, and even some help with the hidden achievements from the list. Well, Stray is out! The Badges are stickers on the side of the cats backpack, the first of which can be unlocked in Chapter 4. You have to redo all trophies, there is no save/trophy transfer in this one. In total, there are 24 Achievements and 25 Trophies: Below you will find our guide to collecting each trophy and achievement in Stray, with tips and strategies for each one, and a checklist to keep track of your current progress. While on the subject of trophies and side activities, now is the best time to tackle them, with four more of B-12's 27 memories just waiting to be discovered as well as two more badges and six robots that can be nuzzled up against as part of the "Cat's Best Friend" trophy. All finished with Stray? Doing so and heading up the stairs on the other side will trigger a cutscene, which leads directly into Stray's eleventh chapter, Jail. ), giving you plenty of opportunities to meow over the course of your adventure. If they give him the drink, he'll hand over the lever, which players will then be able to use in order to access the upper areas of the club and the VIP room where Clementine and Blazer are waiting. Insert the Lever Handle into the column without. This page features information on navigating the robot community, including how to Run between them when the Sentinels are not looking. The game is set to release on July 19, 2022 on Microsoft Windows, PlayStation 4, and PlayStation 5. In real life a QA, assuring quality of products and automating stuff (need to find a way to automate video editing). Approach each of the three security cameras and jump on them to knock them out. Certain chapters have multiple places to scratch at - or require you to scratch to move the story forward, while other chapters only have a few (or even a single spot) to scratch - especially when out of the robot settlements. You can still get all of them after the Story through Chapter Select. If you aim for a speedrun trophy you might want to backup your save before the chase and just do the chase after you unlock this trophy, otherwise you might end up reloading this section for some time. Exit the main door and youll see a robot run past. Collectables. It only counts if it auto saves. Hell ask that you take out all three surveillance cameras in the complex so they can be free to do what they want without the Sentinels spying on them. Use cover as much as possible, and when leaving Clementine's apartment - be wary of the one patrolling right outside her door. One part of the costume has been obtained, and for the other one, return to the main plaza in Midtown. The one you want to pay extra special attention to is using at least 1 Scratch Point in each chapter. I dont think are find They'll then want to look for a robot holding a lever over on the right side of the dancefloor. On the other side is a switch to open the fence, along with another moving cart. WebThe 5th Annual Halloween Bar Crawl - Kalamazoo, Michigan, October 29, 2022, Tin Can Bar, 167 E Kalamazoo Ave, Kalamazoo, MI. Where to Scratch in Every Chapter (Territory Trophy Guide), How to Scratch the Nightclub Vinyl (Scratch Trophy Guide), How to Find the Worker Jacket and Worker Helmet. Jumping anywhere is the simple of act of looking for the indicator on nearby ledges and pressing the prompt (X on PlayStation) to jump to the marked spot. After their initial interaction with her, players will need to follow her over to the corkboard to hear about her plans to reach the outside. Wait for the patroller to move away and follow him. Soon after entering, the first platform of the village has two robots playing mahjong at a table on the balcony. When you head into the front room, the owner will race into the back to try and turn the music off, giving you the chance to swipe the Worker Jacket without anyone noticing. Hell mention that he stole a Lever, but hell give it to us if we get him a drink. If you look along the sides as you wander the alley, you can find a way to climb up between the various awnings, pipes, platforms, and fans to reach the very top of the alley. During the second playthrough you just need to run through the game, meaning no worries about Zurks in the chasing section, no problems with collecting stuff; just do the story-related collecting. Now that you know where to find Blazer and Clementine, head to the apartment window and carefully jump out when the Sentinel turns away, and quickly use the beam to cross back to the stairs down to the second floor, and follow the yellow cord to quickly drop back to the main floor and back onto the streets. By following this guide you will get 100% completion and all possible trophies in one playthrough.After this you only need to do the 2 hour speedrun for the Platinum Trophy and sleep for 1 Hour. Now you should be able to jump to the closest fixture, and head around the far left all the way as it curves towards the VIP area. Inside the checkpoint, look at the back wall for a framed portrait of a floating Sentinel to scan, prompting one of B-12s Memories. Instead, use the nearby box to jump back down to the main platform and dart around the Sentinel carefully. Does anyone know if you can get a collectible (like a memory) via chapter select and then save quit to the main menu right after and go onto the next chapter? Follow after and speak with her again here. After completing the game's shortest chapter, Antvillage, Stray players will soon find themselves thrown into one of its very longest. Control Room. Once they have the keys, players should continue over the barrels and then immediately take a left after they're back on dry land. This comes shortly after you meet B-12. can i scratch and leave the chapter or does it only count if i play the chapter to the end? Getting every Stray trophy will test everything youve learned over the course of the game. Go and speak with the robot named Fripp, hes wearing the green jacket and leaning against the wall to the right of the dance floor. New York, I did this during the chase in Chapter 2, but it can be done anywhere (you can do it wherever via chapter select if you miss it). As our previous research has shown, ICT projects deviate from their initial cost estimate by more than 10% in 8 out of 10 cases. Wait at the entrance first until the main Sentinel in the center spins around to the right, and dar around left using the posts as cover. Locations you can sleep at largely include spots in "hub" settlements where the Companion robots live, including The Slums, Antvillage, and Midtown - or you can remaing sleeping after the cutscene that plays in the finale. View listing photos, review sales history, and use our detailed real estate filters to find the perfect place. This trophy is advisable during second playthrough. The name Parsippany comes from the Lenape Native American sub-tribe, which comes from the word parsipanong, which means "the place where the river winds through the valley". Stay here out of sight of the patroller as it heads back towards the walkway we just came from. I suggest making a backup save if you go for the speedrun trophy; it's a bit of a challenge to collect everything as you go, plus avoiding the Sentinels. Cross the pipes to the back wall of the nightclub, and look for another robot looking out the window. The blue sign can be found as you take a right when reaching the main plaza, heading past the bar, hat shop, and barbershop. Multiple platinum stacks (PS4/PS5 versions). Here youll find a robot asleep on a table. Now lead each of the two hover crates to one of the pressure plates on either side of the core and have them weigh them down. Once Blazer arrives inside, hell set you down and begin chatting up the other workers. Welcome to IGN's walkthrough for Stray Chapter 7 - Dead End. While in the alley between the clothing shop and security checkpoint, head to the back to find an Outsider mural. It reads Im with. When it looks right, dart left and jump up to the bar that will swivel forward to let you jump to the small platform with a lever on it. Continue to the platform at the end of the path.There will be a laser fence nearby. We need to examine each of these to discover what happened to her. 11. The floating drones have a cone of vision seen by the bright blue glow, and if you get stuck in their path the glow will turn yellow, and then red when they begin to attack you. WebStray Trophy Guide. Once B-12 grabs it, take a good look at the four symbols depicted that hides her coded message. If you jump up the yellow fan boxes nearby, you can reach a secluded ledge high up with a spot that can be interacted with to unveil one of B-12s Memories. Make the hover crate stationary and then use the crate to jump up and over the fence. As soon as you are back on solid ground, you should see a Sentinel ahead. In order to find a way up, talk to some of the robots along the wall by the stage. Do so to find a Memory [22/27] here. Do In Chapter Select you can see how many Memories you discovered in each Chapter and how many you are still missing. Written by residentgamer5 48 Ratings. Climb one set of stairs from the start of the chapter and jump on the table where 2 robots are playing mahjong. This is one of the harder trophies to obtain, as you'll need to be on the lookout for something you can scratch at in each chapter of Stray - starting with the prologue. Hell promise to give you a cassette tape if you do them a favour. With the Worker Hat and Worker Vest in your possession, return to Blazer. If you head back down the street to the nightclub with the purple neon signs, the Bouncer robot wont let you in. After this you only need to do the 2 hour speedrun for the Platinum Trophy and sleep for 1 Hour.

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